It has both legendary World War guns and rare models that even museums struggle to find. WoG meticulously recreates historical and modern examples of firearm designer genius - from a tiny Liberator pistol to a 16000-pound FlaK 88 anti-aircraft gun. Here, you can literally climb inside a gun and understand its workings cut it in half, fire it and bring time to a crawl and finally, completely disassemble it and put it back again (against the clock if you wish). Find out what makes legendary pistols, rifles, machine guns and artillery pieces tick… Then disassemble them down to the tiniest part!Ī free-to-play game and an interactive encyclopedia, simulating real firearms in 3D.
The only ones you are NOT hurting are criminals that just don't care.Do you know how the insides of a Terminator’s Minigun work? Try World of Guns: the world’s most realistic 3D simulator of firearms (and other things from tanks to DeLorean time machines). You are hurting this game, you are hurting your company, and you are hurting your customers. People who were interested in spending money are now avoiding spending money because they can't play the game offline. To summarize, you already have customers upset that they have spent money on the game and found out afterwards that they can't play it offline.
They caused all kinds of problems for legit customers, got hit with a class action lawsuit, and had a game that ended up being cracked and released online BEFORE it hit stores. Now look at EA and their "protection" of Spore.
The majority of their catalog was available for download illegally BEFORE they started selling it and they are having absolutely no problem making money. In fact it has been shown that companies providing DRM free copies of games get increased sales. Any needed cracks or anything else is bundled together in one single installer.Īnd 99% of users downloading illegal copies? No. It is typically easier on mobile platforms.
Oh, and claiming that it is easier to copy games on PC is laughable. In the end the only people it benefits are companies selling "protection". That includes everything from the lockout chip in the NES and encrypted ROMs on arcade boards all the way up to hardware encryption on current handhelds and consoles. There has NEVER been a form of DRM that has prevented infringement and illegal downloads on ANY platform.
If Blizzard can't stop people from making their own private servers to play all their games (and it has happened for all of them including WoW) I'm pretty sure there is nothing you could possibly do to actually prevent infringement.
If you think you can keep people from playing the game offline and unlocking everything for free you are delusional. You are so worried about losing money due to piracy that you are losing even more money by refusing to provide what your customers and potential customers want. I believe you personally will purchase paid offline version but 99% of users will download hacked version if it will be available on torrents. WoG doesn't have any buildings, character models, enviroments, or any of the other stuff that would drive up the size of the data files for most games.Įxactly, Its just for anti piracy which doesn`t help me when i`v paid for lifetime membership. Star Trek Online is under 20 gig and it stores thousands of meshes for ship parts, clothing and other costume pieces, ground weapons, and a huge number of pieces for character models to customize those too. There are games on steam that have huge detailed maps, dozens and dozens of meshes for vehicles, weapons, creatures, players, etc.
I have dozens of guns unlocked with the models downloaded and the whole game is still only 107 meg. The total storage space need for each model and textures is only a few megabytes. They are using the same data files for the mobile version and the desktop version so they can't go much higher on some stuff without choking some of the lower end phones and tablets. The game models are all relatively low poly count and the texture reolutions are fairly low. So besides keeping the data usage low for the user and anti piracy and possibly liscensing issues, server based clients maybe the only way the developer can do this game. The current state may be closer to a 100 gig mark. Originally posted by Verios44:This game would take up over 50 gigs of space if it was locally based, also the updates would be larger.